Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
19727 | 2020-11-03 05:30:47 | 108.25 | 98% |
16695 | 2017-12-23 14:15:30 | 89.31 | 95% |
13468 | 2017-09-05 14:49:22 | 105.99 | 99% |
9991 | 2017-05-31 12:19:13 | 82.31 | 85% |
7290 | 2016-11-13 12:46:34 | 90.73 | 91% |
4570 | 2016-07-29 11:50:51 | 82.60 | 90% |
4420 | 2016-07-27 12:58:05 | 73.58 | 87% |
4305 | 2016-07-26 14:17:35 | 57.89 | 87% |
4137 | 2016-07-23 13:13:44 | 93.91 | 94% |
3553 | 2016-05-12 14:17:58 | 76.56 | 87% |
431 | 2015-09-14 13:42:58 | 70.03 | 89% |
247 | 2015-09-10 10:00:14 | 71.87 | 90% |
221 | 2015-09-09 15:01:19 | 65.80 | 88% |
191 | 2015-09-09 09:57:27 | 72.94 | 90% |