Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2993 | 2013-05-16 19:24:24 | 75.19 | 92% |
2699 | 2012-10-12 15:35:10 | 75.69 | 94% |
1774 | 2011-08-26 17:47:15 | 54.20 | 90% |
891 | 2010-09-27 16:27:25 | 54.20 | |
45 | 2010-06-16 16:27:13 | 41.32 | |
19 | 2010-06-03 23:10:06 | 37.72 |