Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
380 | 2010-09-07 03:26:32 | 92.83 | |
152 | 2010-08-26 20:01:35 | 107.35 | |
130 | 2010-03-11 06:23:16 | 93.07 |