Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1029 | 2012-07-16 12:52:55 | 76.98 | 93% |
615 | 2012-06-11 17:24:21 | 86.49 | 98% |
307 | 2011-10-17 16:14:17 | 75.00 | 95% |