Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
843 | 2009-03-27 09:23:50 | 58.85 | |
714 | 2009-03-27 02:35:04 | 66.28 | |
653 | 2009-03-26 04:44:15 | 68.87 | |
473 | 2009-03-21 15:42:15 | 69.70 | |
350 | 2009-03-21 02:44:16 | 69.79 |