Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1854 | 2012-11-03 20:11:30 | 47.35 | 91% |
1837 | 2012-10-30 20:19:45 | 48.72 | 94% |
1354 | 2012-08-30 20:59:11 | 45.53 | 96% |
958 | 2012-05-15 19:39:07 | 41.30 | 98% |
726 | 2012-05-11 18:10:34 | 34.25 | 91% |
383 | 2012-05-05 13:13:33 | 36.82 | 97% |