Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
871 | 2009-06-04 00:34:35 | 78.82 | |
817 | 2009-05-23 01:57:57 | 77.33 | |
761 | 2009-04-22 03:44:21 | 81.33 | |
600 | 2008-11-22 23:32:46 | 70.05 | |
556 | 2008-11-16 02:53:35 | 66.22 | |
479 | 2008-11-08 17:56:52 | 69.51 | |
474 | 2008-11-08 01:42:43 | 62.08 | |
400 | 2008-10-29 00:43:30 | 66.72 |