Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
883 | 2009-12-18 19:47:20 | 64.12 | |
642 | 2009-08-08 17:58:15 | 62.62 | |
373 | 2008-11-18 20:19:05 | 68.71 | |
229 | 2008-10-23 12:06:26 | 57.26 | |
174 | 2008-10-18 14:04:25 | 60.25 | |
119 | 2008-10-12 20:30:56 | 61.62 | |
26 | 2008-10-06 20:28:29 | 58.55 | |
6 | 2008-10-05 17:45:54 | 50.27 |