Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1032 | 2009-11-21 11:03:30 | 40.71 | |
365 | 2009-10-31 06:59:02 | 24.84 | |
236 | 2009-10-26 04:41:28 | 21.53 | |
77 | 2009-10-18 14:00:08 | 24.51 |