Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1221 | 2009-02-23 06:40:05 | 86.26 | |
1161 | 2009-02-22 14:07:17 | 89.84 | |
1054 | 2009-02-15 12:10:00 | 82.55 | |
938 | 2009-01-29 16:45:34 | 75.37 | |
790 | 2009-01-22 15:21:19 | 80.29 | |
785 | 2009-01-22 15:16:04 | 89.17 |