Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
881 | 2011-06-11 20:32:21 | 37.95 | 88% |
745 | 2011-06-03 15:33:46 | 36.96 | 85% |
195 | 2011-05-19 14:13:36 | 35.87 | 90% |