Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1028 | 2015-02-07 17:03:20 | 41.51 | 97% |
800 | 2012-10-17 18:00:28 | 33.39 | 91% |
650 | 2012-02-26 14:47:47 | 37.50 | 94% |
215 | 2011-06-27 04:54:51 | 34.46 | 95% |