Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
366 | 2011-08-01 08:59:54 | 36.47 | 90% |
289 | 2011-07-27 08:40:16 | 61.31 | 94% |