Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
5379 | 2014-04-21 15:39:28 | 72.77 | 90% |
5012 | 2014-04-18 11:18:12 | 70.92 | 89% |
5007 | 2014-04-18 11:13:57 | 72.67 | 91% |
4847 | 2014-04-16 15:48:46 | 70.81 | 90% |
4801 | 2014-04-16 11:14:49 | 87.59 | 95% |
4751 | 2014-04-16 03:38:32 | 67.21 | 89% |
3906 | 2014-04-06 05:25:55 | 81.39 | 95% |
3745 | 2014-04-04 13:28:15 | 68.79 | 86% |
3688 | 2014-04-03 16:14:45 | 60.22 | 86% |
3308 | 2014-03-24 13:52:14 | 64.75 | 90% |
2292 | 2013-09-06 09:06:07 | 77.33 | 94% |
2210 | 2013-09-04 05:46:54 | 64.73 | 87% |
1183 | 2013-04-27 09:07:25 | 69.95 | 92% |
939 | 2012-10-26 15:03:06 | 71.41 | 93% |
351 | 2012-07-15 13:50:21 | 56.19 | 85% |