Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1525 | 2011-07-19 16:00:49 | 64.99 | 97% |
1517 | 2011-07-18 12:21:54 | 69.92 | 98% |
1107 | 2010-09-22 05:18:13 | 55.14 | |
378 | 2010-04-23 10:44:59 | 45.78 |