Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
907 | 2013-01-14 12:06:29 | 45.59 | 88% |
601 | 2012-01-13 00:43:12 | 40.08 | 88% |
553 | 2012-01-06 10:20:38 | 33.32 | 88% |
483 | 2011-12-24 11:26:59 | 39.63 | 89% |