Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1184 | 2009-05-07 02:18:32 | 74.99 | |
1002 | 2009-05-06 06:03:10 | 66.15 | |
486 | 2009-04-28 10:51:44 | 44.41 | |
422 | 2009-04-27 11:07:29 | 47.04 | |
181 | 2009-04-26 09:26:58 | 34.01 |