Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2045 | 2014-11-07 10:00:03 | 56.67 | 96% |
1967 | 2014-10-30 15:48:58 | 49.12 | 92% |
1750 | 2014-10-22 18:43:28 | 56.71 | 97% |
1155 | 2013-09-16 10:56:35 | 56.92 | 96% |
533 | 2013-08-16 09:30:03 | 48.34 | 92% |
147 | 2013-07-13 16:00:46 | 41.96 | 95% |
18 | 2013-07-07 12:59:13 | 35.40 | 94% |