Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
129 | 2008-11-30 02:52:16 | 107.95 | |
93 | 2008-11-14 23:14:16 | 110.92 |