Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1503 | 2015-03-05 05:18:07 | 100.67 | 92% |
1215 | 2010-12-25 08:30:25 | 101.31 | |
1071 | 2009-10-10 22:22:13 | 108.96 | |
788 | 2009-07-06 21:29:16 | 96.70 | |
535 | 2009-04-30 23:20:21 | 87.35 | |
401 | 2009-04-25 03:53:35 | 65.13 | |
240 | 2009-04-16 03:21:01 | 79.88 | |
200 | 2009-04-14 05:53:51 | 77.29 |