Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2117 | 2011-05-18 22:37:11 | 86.00 | 97% |
2005 | 2011-03-26 00:18:29 | 84.14 | |
1300 | 2011-01-23 02:10:57 | 82.87 | |
1203 | 2011-01-21 20:24:46 | 76.59 | |
1013 | 2011-01-09 17:04:27 | 89.12 | |
982 | 2011-01-08 20:10:53 | 88.55 | |
877 | 2011-01-07 22:35:48 | 87.35 | |
199 | 2010-11-30 22:38:30 | 81.82 |