Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
153 | 2009-03-12 11:53:23 | 36.71 | |
82 | 2009-02-19 12:59:30 | 29.82 |