Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
3787 | 2011-02-04 17:36:28 | 53.18 | |
3012 | 2010-05-21 18:13:59 | 50.60 | |
2509 | 2010-05-07 20:09:47 | 51.93 | |
2150 | 2010-04-26 23:14:49 | 50.77 | |
2118 | 2010-04-25 16:03:52 | 46.44 | |
2100 | 2010-04-23 17:51:35 | 49.64 | |
2056 | 2010-04-22 18:11:40 | 60.75 | |
2040 | 2010-04-22 17:42:09 | 47.72 | |
1666 | 2010-03-31 13:41:36 | 53.92 | |
1592 | 2010-03-30 17:46:41 | 45.69 | |
1489 | 2010-03-26 18:06:24 | 59.27 | |
543 | 2009-11-24 15:10:40 | 46.17 | |
507 | 2009-11-21 20:27:53 | 52.15 | |
156 | 2009-11-08 19:48:56 | 41.15 | |
131 | 2009-11-07 23:43:07 | 44.79 |