Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
3211 | 2009-08-02 09:56:30 | 92.77 | |
3209 | 2009-08-02 09:44:39 | 92.79 | |
2638 | 2009-07-06 12:20:55 | 84.02 | |
2631 | 2009-07-06 11:01:16 | 77.34 | |
2473 | 2009-06-27 21:25:14 | 89.98 | |
2396 | 2009-06-24 11:27:24 | 81.29 | |
1834 | 2009-04-18 08:40:23 | 95.56 | |
1779 | 2009-04-07 20:34:30 | 93.54 | |
1657 | 2009-03-26 18:54:45 | 84.54 | |
1545 | 2009-03-19 22:55:40 | 72.18 | |
1340 | 2009-03-13 09:40:15 | 83.95 | |
1312 | 2009-03-12 15:45:53 | 90.58 | |
1050 | 2009-02-17 21:32:40 | 79.09 | |
784 | 2009-02-03 19:46:18 | 77.49 | |
523 | 2008-12-13 13:39:52 | 80.38 | |
50 | 2008-10-27 19:40:48 | 79.35 |