Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
4111 | 2016-04-19 12:54:51 | 116.48 | 95% |
4025 | 2016-04-03 12:20:57 | 114.79 | 96% |
3965 | 2016-03-30 12:21:47 | 126.53 | 99% |
3664 | 2016-02-13 05:18:53 | 103.05 | 93% |
3470 | 2016-01-28 04:57:35 | 94.35 | 87% |
3131 | 2016-01-06 17:50:37 | 97.98 | 94% |
2971 | 2015-12-28 22:37:46 | 120.42 | 99% |
2851 | 2015-12-15 18:03:00 | 113.57 | 97% |
2711 | 2015-12-05 19:07:22 | 101.92 | 94% |
2645 | 2015-11-30 05:46:03 | 119.24 | 98% |
2315 | 2015-10-13 22:23:59 | 109.92 | 98% |
1328 | 2015-08-22 12:55:08 | 95.75 | 95% |
556 | 2015-08-04 06:06:18 | 97.24 | 97% |
87 | 2015-07-28 02:34:59 | 79.40 | 91% |
84 | 2015-07-28 02:29:55 | 105.85 | 98% |