Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
882 | 2011-11-25 05:25:20 | 63.56 | 87% |
383 | 2011-09-18 05:16:25 | 66.32 | 93% |
325 | 2011-06-01 03:41:26 | 57.69 | 90% |