Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1732 | 2013-06-17 19:13:33 | 95.52 | 94% |
1694 | 2013-06-17 18:25:57 | 73.99 | 90% |
1542 | 2013-06-11 19:26:47 | 81.74 | 92% |
1124 | 2013-06-07 22:32:46 | 87.12 | 97% |
1064 | 2013-06-07 19:09:13 | 68.68 | 85% |
910 | 2013-06-03 23:08:56 | 65.51 | 87% |
621 | 2013-06-01 21:43:54 | 74.90 | 93% |
315 | 2013-05-30 18:08:38 | 73.43 | 96% |
91 | 2013-05-27 03:37:14 | 69.98 | 90% |
68 | 2013-05-24 05:29:51 | 63.10 | 90% |