Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1982 | 2013-11-03 03:26:54 | 100.37 | 94% |
1802 | 2013-10-24 05:26:11 | 92.77 | 88% |
1003 | 2012-10-07 10:18:35 | 95.30 | 98% |
940 | 2012-10-06 03:00:59 | 101.90 | 95% |
593 | 2012-09-18 21:51:36 | 91.76 | 90% |
586 | 2012-09-18 21:43:13 | 84.24 | 89% |