Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
987 | 2011-02-19 16:52:00 | 52.42 | |
971 | 2011-01-18 03:32:12 | 55.30 | |
958 | 2011-01-18 02:01:30 | 55.82 | |
617 | 2009-08-04 03:43:53 | 57.69 | |
524 | 2009-07-20 03:41:23 | 55.29 | |
455 | 2009-07-13 05:32:36 | 58.33 |