Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1196 | 2009-04-28 03:02:26 | 52.09 | |
1083 | 2009-04-25 07:00:34 | 43.38 | |
757 | 2009-04-21 04:29:43 | 38.56 | |
572 | 2009-04-15 02:38:37 | 39.01 | |
114 | 2009-03-05 07:12:00 | 31.04 |