Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1638 | 2011-06-16 05:25:55 | 62.80 | 91% |
778 | 2011-05-18 11:22:17 | 67.09 | 91% |
740 | 2011-05-16 10:56:20 | 59.45 | 90% |
334 | 2011-05-06 08:31:34 | 62.31 | 91% |