Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1345 | 2012-08-05 08:32:50 | 65.64 | 87% |
1181 | 2012-08-05 00:24:19 | 69.19 | 88% |
1025 | 2012-07-18 12:27:02 | 66.54 | 89% |
933 | 2012-07-15 14:41:57 | 60.91 | 84% |
301 | 2012-06-10 03:01:55 | 68.85 | 94% |
259 | 2012-05-23 05:18:52 | 76.42 | 97% |
75 | 2011-02-23 06:15:44 | 55.17 |