Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
129 | 2010-01-16 00:56:53 | 47.68 | |
4 | 2010-01-15 19:55:14 | 42.00 |