Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
4778 | 2016-12-11 16:30:12 | 118.64 | 100% |
4487 | 2015-03-14 21:43:05 | 90.46 | 94% |
3619 | 2014-11-05 14:57:47 | 96.13 | 95% |
2989 | 2014-10-06 07:46:06 | 117.97 | 100% |
2673 | 2014-09-20 09:59:52 | 96.22 | 96% |
1406 | 2013-04-23 09:16:31 | 108.53 | 100% |
1359 | 2013-04-21 19:54:23 | 95.12 | 96% |
1267 | 2013-04-18 20:09:51 | 91.55 | 98% |
285 | 2013-03-06 12:17:45 | 87.84 | 95% |