Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1908 | 2017-09-17 06:03:34 | 131.48 | 100% |
1640 | 2016-06-04 08:37:54 | 116.26 | 98% |
1428 | 2016-04-10 09:44:17 | 121.14 | 97% |
1426 | 2016-04-10 09:42:48 | 129.66 | 100% |
1174 | 2015-07-16 06:35:10 | 102.19 | 95% |
995 | 2015-03-26 11:45:05 | 106.59 | 96% |
944 | 2015-03-07 11:29:38 | 107.14 | 97% |
709 | 2015-01-06 08:26:11 | 107.11 | 98% |
575 | 2014-12-27 13:58:18 | 99.78 | 97% |
369 | 2014-09-08 15:35:16 | 100.64 | 98% |
92 | 2014-09-07 04:49:40 | 76.46 | 89% |
76 | 2014-09-06 13:14:49 | 71.41 | 85% |
46 | 2014-09-06 07:25:47 | 74.98 | 86% |