Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
5097 | 2015-11-28 03:56:36 | 78.50 | 87% |
4536 | 2015-10-10 01:07:52 | 86.74 | 93% |
3771 | 2014-05-22 23:49:52 | 95.20 | 93% |
3433 | 2014-03-28 18:44:02 | 95.54 | 93% |
2806 | 2013-01-05 01:26:09 | 97.70 | 93% |
2730 | 2012-06-04 20:20:37 | 98.58 | 97% |
1421 | 2010-12-29 22:35:38 | 90.85 | |
782 | 2010-07-16 20:44:44 | 91.42 | |
420 | 2010-06-01 23:31:30 | 89.27 | |
297 | 2010-04-11 23:01:06 | 89.93 | |
232 | 2010-03-29 20:49:12 | 79.58 |