Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
5048 | 2015-09-19 14:49:51 | 75.08 | 97% |
4907 | 2015-03-15 21:17:02 | 71.18 | 95% |
4104 | 2014-04-30 19:43:56 | 81.03 | 96% |
3986 | 2014-03-27 18:05:39 | 68.65 | 92% |
3722 | 2014-01-29 20:21:29 | 77.45 | 96% |
3402 | 2013-12-30 13:46:35 | 71.77 | 95% |
3343 | 2013-12-28 11:47:05 | 64.34 | 93% |
3013 | 2013-12-20 21:30:57 | 52.45 | 84% |
2759 | 2013-12-15 23:05:58 | 61.74 | 88% |
2741 | 2013-12-15 04:56:30 | 67.30 | 93% |
2545 | 2013-12-07 18:41:40 | 65.13 | 93% |
2064 | 2013-11-15 04:25:19 | 59.13 | 91% |
1793 | 2013-10-27 16:45:24 | 55.42 | 90% |
1359 | 2013-10-13 15:33:47 | 53.57 | 87% |
1220 | 2013-10-09 13:08:52 | 62.00 | 93% |
619 | 2013-05-25 03:34:03 | 57.33 | 93% |
177 | 2012-04-13 03:45:11 | 55.53 | 97% |