Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
247 | 2009-03-29 08:21:18 | 67.47 | |
215 | 2009-03-03 14:25:01 | 58.44 | |
45 | 2009-02-18 13:02:06 | 60.33 |