Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
4246 | 2011-02-05 01:24:17 | 106.26 | |
3839 | 2011-01-31 02:40:54 | 101.86 | |
3747 | 2011-01-28 01:44:00 | 115.51 | |
3558 | 2011-01-06 02:55:17 | 125.79 | |
3256 | 2010-12-20 15:09:32 | 104.32 | |
2901 | 2010-11-25 03:47:58 | 118.10 | |
2566 | 2010-11-20 14:57:00 | 124.35 | |
2472 | 2010-11-19 05:33:43 | 123.57 | |
1382 | 2010-10-04 16:16:30 | 107.25 | |
1059 | 2010-09-08 14:31:51 | 103.32 | |
1024 | 2009-11-20 02:49:34 | 94.06 | |
791 | 2009-03-28 09:21:37 | 96.83 | |
597 | 2009-03-19 06:47:28 | 88.14 |