Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
740 | 2011-05-15 23:18:49 | 133.91 | 95% |
623 | 2010-02-03 02:41:16 | 106.20 | |
425 | 2008-10-21 06:17:01 | 106.06 | |
278 | 2008-10-09 21:13:24 | 109.95 | |
209 | 2008-10-09 03:10:09 | 142.54 |