Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
3384 | 2012-10-18 04:00:57 | 71.65 | 93% |
2987 | 2012-10-03 06:47:10 | 75.67 | 97% |
2659 | 2011-05-09 08:45:41 | 79.29 | 98% |
2298 | 2011-03-08 07:20:23 | 87.17 | |
2183 | 2011-03-03 06:41:18 | 80.40 | |
920 | 2011-01-25 07:39:10 | 66.61 | |
661 | 2011-01-20 02:26:40 | 72.42 |