Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1162 | 2015-04-02 20:04:14 | 48.79 | 97% |
957 | 2014-09-11 13:58:57 | 55.60 | 96% |
598 | 2014-01-04 15:57:57 | 50.48 | 95% |
344 | 2012-12-08 08:52:13 | 44.59 | 93% |
263 | 2012-11-24 13:04:02 | 45.05 | 96% |
26 | 2012-09-26 15:58:31 | 30.79 | 94% |