Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
370 | 2009-09-23 17:55:11 | 90.87 | |
262 | 2009-09-18 16:21:40 | 89.51 | |
229 | 2009-09-17 20:15:58 | 80.49 | |
100 | 2009-09-14 20:07:38 | 73.52 | |
78 | 2009-09-10 20:39:13 | 78.74 |