Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
156 | 2011-03-17 04:26:35 | 60.99 | |
132 | 2011-03-16 21:21:13 | 58.00 |