Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1978 | 2012-12-28 02:24:43 | 97.14 | 97% |
1861 | 2012-12-27 23:27:58 | 80.47 | 97% |
1582 | 2011-05-15 14:01:11 | 92.40 | 96% |
1405 | 2011-04-10 23:04:30 | 104.05 | |
1175 | 2011-03-27 23:47:37 | 100.81 | |
659 | 2010-12-29 01:11:59 | 99.19 | |
31 | 2010-12-07 01:25:52 | 74.46 |