Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
355 | 2009-03-21 14:13:01 | 122.01 | |
267 | 2009-03-20 14:39:10 | 124.04 | |
142 | 2009-03-14 23:59:21 | 123.02 | |
96 | 2009-03-14 20:07:36 | 116.49 |