Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
836 | 2011-12-13 04:18:19 | 84.19 | 97% |
603 | 2011-09-28 15:20:06 | 74.96 | 96% |
156 | 2011-08-19 21:42:25 | 59.46 | 94% |
146 | 2011-08-19 20:24:08 | 65.70 | 96% |