Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1405 | 2011-12-27 19:58:36 | 67.44 | 93% |
530 | 2011-12-01 21:44:04 | 59.06 | 96% |
414 | 2011-11-28 21:40:17 | 60.13 | 93% |
361 | 2011-11-28 16:13:18 | 51.13 | 90% |
316 | 2011-11-25 20:41:25 | 56.28 | 91% |
142 | 2011-11-18 17:45:14 | 67.29 | 97% |