Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
120 | 2010-01-03 15:26:37 | 50.82 | |
18 | 2009-11-07 09:18:05 | 37.16 |