Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2812 | 2014-10-16 14:21:08 | 67.27 | 97% |
2765 | 2014-10-11 19:23:49 | 53.14 | 91% |
2646 | 2014-09-28 22:03:59 | 70.48 | 95% |
2211 | 2014-09-15 15:46:11 | 56.49 | 87% |
1995 | 2014-09-08 15:33:05 | 42.49 | 85% |
1487 | 2014-08-30 14:20:00 | 61.65 | 97% |
1463 | 2014-08-29 20:41:30 | 57.24 | 93% |
1238 | 2014-08-23 16:53:05 | 46.94 | 94% |
1155 | 2014-08-15 15:43:17 | 43.17 | 91% |
1076 | 2014-08-14 14:45:16 | 56.69 | 96% |
1059 | 2014-08-11 21:37:38 | 42.56 | 93% |
762 | 2014-08-07 22:33:24 | 48.86 | 90% |
629 | 2014-08-04 14:25:40 | 47.96 | 91% |
221 | 2014-07-28 22:37:16 | 47.17 | 92% |